Designing effective instructional models for increasing student achievement |
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©Nathan Balasubramanian, Ph.D.
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LEARNING BY DESIGN: TEACHERS AND STUDENTS AS CO-CREATORS OF KNOWLEDGE |
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Nathan Balasubramanian Brent G. Wilson Draft of Chapter 3, in K. Kumpulainen (Ed.). Educational Technology: ABSTRACT This chapter addresses several concerns of teacher-practitioners as schools strive towards increasing student achievement. It shows how one classroom teacher analyzed students’ academic performance, as measured through pre- and post-test scores, online think-writes, product designs, explanations and reflections in a guided-inquiry module, to find that his students made significant gains in specific learning outcomes in science and technology. Using activity theory as a framework, the authors present a conceptual model of teaching and learning as an evolving activity system that adapts and improves over time through increased student and teacher participation. The case study and narrative in this chapter illustrate how learning is enhanced when students are recognized as co-creators of knowledge in the classroom and are able to build on their existing knowledge. 1. INTRODUCTION The problem of improving performance of students with diverse needs and abilities has concerned teachers throughout the history of modern education. More than fifty years ago the behavioral psychologist B. F. Skinner designed his first “teaching machine” after observing these challenges in his daughter’s math class (Skinner, n. d.). Today’s classrooms have similar challenges and are more demanding as teachers are expected to reach all subgroups of learners–by ethnicity, socio-economic status, pupil services, and English language proficiency. With limited contact time (Balasubramanian, 2005a; Bransford, 2000; Popham, 2003), teachers and schools alone seem to be held accountable for helping all students meet established educational standards and perform well on high-stakes assessments. 2. CONCEPTUAL MODEL In this section we provide a conceptual frame for viewing the activities of Nathan and his students. In the next section, Nathan traces the development of his ideas about teaching and their translation into a workable method for guided-inquiry lessons, which he terms the teacher's embodied theory – that is, theory embodied by a template of specific practices in the classroom. The simple model below illustrates how a teacher’s embodied theory can be combined with a core set of tools – in this case a course management system and related Web 2.0 tools – to create a meaningful learning environment for students (see Figure 1).
Psychology-based learning theory can clarify how individuals process information, form and revise schemas, and develop skills and knowledge (e.g., Driscoll, 2005). Activity theory moves beyond individual cognition to see classroom interactions in a more objective way – as a set of nested activities within an overall system meant to pursue educational outcomes (Kuutti, 1996). Activity theory, growing out of the work of Soviet psychologist Lev Vygotsky, views learning as the inevitable result of intentional activity over time. Activity systems are composed of individual agents or "subjects" (teacher and students), each pursuing objects (learning goals, or more often, performance goals related to an activity). Teachers and students make use of tools (technologies but also a whole host of other tools and resources). They collaborate within a specific set of rules or conventions that dictate meaningful interactions – including some division of labor, particularly between teacher and students, but also between students, especially in working teams.
The basic activity system may be defined as the entire class or a working team within the classroom, using tools and adhering to established rules and community norms to pursue objects of value. The activity leads to learning outcomes, whether intended by the curriculum or sometimes independent of a curriculum (Lompscher, 1999).
This figure highlights the bounded activity system typical of classrooms and how that system takes shape over time. The classroom and its corresponding online environment contain the basic elements of an activity system, including a guiding set of learning goals and objects for activity, tools and resources, division of labor, and a sense of community. The technology-based course management system and websites house the artifacts of activity, namely, the learning resources developed by the instructor, students, and the outside world. 3. NATHAN’S JOURNEY – A CASE STUDY 3.1 Opportunity For 17 years, I have taught physics, applied technology and pre-engineering in middle and high schools across three continents. Since emigrating to the United States four years ago, I have immersed myself in two full-time professional responsibilities. First, I had started a doctoral program in educational leadership and innovation in fall 2002 at the University of Colorado at Denver and Health Sciences Center. Second, I had taught applied technology and pre-engineering at a middle school for three years, and now teach physics and physics engineering technology at a high school in Colorado. Both schools are considered “high-needs” because they have a large population of students from low-income migrant families and the schools’ overall academic performances were “average” in 2004-2005 according to the federal School Accountability Reports (CDE, 2006). I have viewed these school environments as exciting professional opportunities – their “average” performance providing a correspondingly greater potential for improving performance. 3.2 “Higher Literacy Skills” While interviewing students for my master’s thesis (Balasubramanian, 2002) and preparing a presentation for the first Teachers-Teach-Teachers workshop at Emirates International School in Dubai, United Arab Emirates, in fall 2000, I recognized the need for making classroom resources available online for students and parents. In December 2000, I designed my first website (http://www.innathansworld.com/). This website includes extensive resources on various topics that I am passionate about, including physics, career development, and study skills. While this website afforded an opportunity to present students and their parents with up-to-the-minute curriculum information and help on physics, I recognized for the first time how few resources were available to document my effective classroom practices over the previous eleven years.
These conclusions have been validated by the 90% of K-12 teachers surveyed by the American Society for Engineering Education (Douglas et al., 2004) who agreed with the statements: “Understanding more about engineering can help me become a better teacher; a basic understanding of engineering is important for understanding the world around us; engineering can be a way to help teach students about business; and engineering can be a way to help teach students history” (pp. 8-10). Clearly, pre-engineering education in K-12 is supportive and not conflicting with a renewed emphasis on core academic subjects in schools. 3.3 Course Management Systems In spite of my heavy Web use, it was not until fall 2005, when I first had access to a free course management system (CMS), that I started consistently monitoring and using students’ diagnostic, formative, and summative assessments (see Fig. 5) in my classes to create a learning repository and critical mass of authentic classroom learning materials. Some of these resources have been recently featured in an educational technology magazine (Scrogan, 2006).
My students accessed these online resources while engaged in inquiry-learning activities. An analysis of students’ academic performance, as measured through pre- and post-test scores, online think-writes, product designs, explanations and reflections, showed that these students made significant gains on target learning outcomes in science and technology (see Balasubramanian, 2006a).
Even as students learn extensive content from the science standards through the water filter project, the embodied theory (section 3.4.3) provides a roadmap for designing guided-inquiry lessons that engage secondary school students. More importantly, these lessons focus on developing students’ “higher literacy skills” and prepare them for their standardized tests in reading, writing, math, and science. Finally, the module empowers students by providing them valuable skills for lifelong learning. Implementation of this guided-inquiry module led to significant increases in student achievement for all subgroups of learners in spring 2006. 3.4 Embodied Theory behind Student Achievement To foster a nurturing learning environment and student-centered instruction in my science and technology classrooms, I have students work in teams on authentic and challenging, yet fun problems. By facilitating these activities in the classroom and reflecting on my own learning, I recognize the importance of both motivational and cognitive elements in this adaptive process (Balasubramanian, Wilson & Cios, 2005; Balasubramanian & Wilson, 2006). Motivation in particular is a key for many students – one that is sometimes neglected in the compulsory educational systems now in place. The educational theories I encountered in my doctoral program are both embedded and embodied within guided-inquiry modules. The modules are a product of these learning theories, combined with my best creative thinking about how to embody and apply these ideas in real-life classrooms. Finally, a significant element of serendipity enters as students encounter challenges and learning materials – and respond to them thoughtfully. To some extent the modules are a product of negotiation and conversation with constituents – similar to the idea of design-based research that is increasingly popular in the literature (The Design-based Research Collective, 2003). Indeed I consider students to be my collaborators in designing effective learning experiences for them. The sections below give more detail about the water-filtration module and its conceptual basis. 3.4.1 Motivating Students through a Token “Microeconomy” Helping secondary school students understand and be excited about science and engineering can be challenging, partly due to negative experiences many have already had in science classrooms. After presenting students with some initial challenging activities as a springboard to capture their attention, like moving a ping-pong ball from one beaker to another without touching either beaker (Movie #5, Balasubramanian, 2006c), I explain that science is a systematic inquiry directed toward an understanding of natural systems, which in turn creates new knowledge. The essence of “science” is not so much what the subject of the inquiry is, but in how the inquiry is carried out. A complete science education includes learning the processes, themes, principles, and tools of science. Technology and science are closely related. You can unlock the power of technology when you understand the science behind it. You can find out about new technology when you explore the frontiers of science. Engineering, on the other hand, requires the careful use of limited resources for solving problems in creative ways using science and technology. Besides, access to resources is always a challenge at high needs secondary schools. Although the thinking of scientists, engineers and technologists are not so stereotypical, I use Gilbert’s (1978) synthesis of science and engineering to highlight two distinct approaches to problem-solving (Fig. 4).
To motivate secondary school students and sustain their full interest and engagement throughout the learning process, I have used fake money for students to spend on supplies since fall 2004 in all my classes, after accidentally discovering its effectiveness in also motivating students. These token "microeconomy” dollars are not only an incentive mirroring choices and constraints in the real world, but the money also provides students both individually and collectively constant, immediate, and objective feedback on their performance in each class. The use of dollars challenges them to become creative problem solvers who are trying to maximize their limited resources. Before fall 2004, I talked to students about using resources wisely at the beginning of each school year and before each project. However, it was not very effective. In fact, when students were building air racers with railroad board paper in fall 2004, they used both paper and glue sticks recklessly. In just one class, students would consume one packet of 24 hot glue sticks. However, from the second week, when I decided that students had to pay five "dollars" to buy a glue stick, they suddenly became very responsible and used each stick almost to the last bit before they bought another. This serendipitous discovery was an eye-opener for me, as I no longer have to walk around monitoring resource use in my classes. 3.4.2 Bloom’s Revised Taxonomy and Levels of Thinking When I asked middle-school students why and what they liked about hands-on activities, I heard several fascinating perceptions. One group said they liked “doing it, figuring out how it works.” Others said: “Putting stuff together was easy; don’t have to think as much; don’t have to write as much; and just have to pay attention instead of having to read a lot of stuff.” These same students however thought hands-on activities were sometimes difficult. They added: Building it might sometimes be hard because you have it the wrong way; write-ups and explanations after the hands-on are sometimes hard; not knowing how to solve a problem, thinking about it, measuring it right; making choices, reading a blueprint, putting it together; sometimes it is frustrating because you can’t figure it out; sometimes your team disagrees about doing things and it’s majority; not knowing how to put things together; and remembering all the stuff sometimes like in a digital multimeter.
In my initial design, I did not provide a paper handout. However, at the high school, one student suggested that she would benefit from a paper version of the essential vocabulary in her kinematics module. Consequently, I started using a paper handout to supplement the online crosswords. While using a paper handout that contains all the clues for the crossword, students quickly learn the essential vocabulary while trying to achieve their highest percentage scores. I have had no restrictions on the number of times they may attempt the online crossword, either at school or at home. The more they practice and demonstrate their mastery, the greater their monetary gains. The “microeconomy” stimulates them to try to do their best and earn plenty of dollars before they are presented their next challenge. Students have to solve, using a simulation and/or a small hands-on activity, a simple problem. For the filter-project, students have to arrange six containers, each containing anthracite, fine sand, garnet gravel, garnet sand, gravel, and rocks, in the correct order in which they are arranged in a real filter at the water treatment plant. Then they write down their reasons for their arrangement using both photographs and the actual samples. Through this activity, students are introduced to two concepts: weight and density. And again, their writing offers “a good deal of insight into their understanding, revealing if they are on the mark or conceptualizing something very differently” (Popham, 2003, p. 88). 4. RESULTS FROM A PILOT STUDY IN NATHAN’S CLASS 4.1 Facilitation, Teachable Moments & Media Several researchers (Balasubramanian, Wilson, & Cios, 2005; Yeo, Loss, Zadnik, Harrison, & Treagust, 2004) have observed that hands-on inquiry learning without domain knowledge merely entertains students and results in their inadequate conceptual understanding. Many resource-deprived students reach schools with limited cognitive skills and are consequently less motivated. Wilson (1997) observed that direct instruction to impart domain knowledge in sterile learning environments left students unenlightened and unable to see its real-world relevance. The intentional, technology-mediated "stops" thrust on students as diagnostic assessment (pretests, pre-writes, online crossword) and direct instruction (movies, PowerPoint® instruction, and concept maps designed with Inspiration®) have served as checkpoints for reflection. The periodic stops afford students more time and opportunity to access, process, review, and utilize these resources both in and outside the classroom.
Although school ended and I had to rush to a class at the University, I could not stop thinking about the results of our experiment. I was thinking about these results all night and decided to investigate our findings further the next day with my eighth graders. I told them about what had happened the previous day and repeated the student's question "Which would be denser, the dry or the wet sponge?" I asked them to design an experiment to investigate this and they repeated the activity. This time though, we used the same sponge, first for the dry sponge activity and then for the wet sponge activity, during our investigation. The results this time, in contrast, confirmed our initial hypothesis that the wet sponge was indeed denser. This was a fascinating learning experience for all of us and I thought my students had done almost a semester's worth of science in just one class. When I shared this thought with the eighth graders and asked them to give me an honest rating from 1-10 on my gut statement, based on their three years of middle-school experience, the average class rating was an eight. I repeated this claim after sharing the new findings with my second sixth grade class as well and commended the two girls from the first sixth grade class for leading us into this interesting investigation. The girl, who asked the question "How do you know the sponge become bigger when its wet then its dry? [sic]," spontaneously took ownership for preparing a PowerPoint® slide show and came up with this interesting presentation (Balasubramanian, 2006g). She was one of my English language learners and a student with pupil services, and her outstanding slide show is further testimony to what might be accomplished when technology becomes an aide to motivated students and competent teachers. 4.2 Pretest and Post-test Comparisons
(before and after direct instruction)
(before and after guided-inquiry hands-on activity) I further examined the pretest and post-test scores of these 56 students and found that the questions were highly correlated. This suggests that the observed changes in students’ scores may not be attributed to the regression effect, a regression towards the mean. Instead, all subgroups had actually made significant gains in their post-test scores as Figures 8 and 9 illustrate.
The y-intercept of the trend lines in Figures 8 and 9 for the pretest and post-test data provides interesting information. For the direct instruction, student achievement increased from 47.4% to 58.2%, showing a 10.8% performance gain. However, for the guided-inquiry hands-on activity, the increase in student achievement almost doubled, increasing from 42.1% to 65.5%, showing a 23.4% performance gain.
These numbers are promising when we consider the stark inequities in engineering education in American society. With decreasing trends in engineering in recent years (Douglas et al., 2004), “Female students make up 20% of engineering undergraduates, but 55% of all undergraduates; African-Americans, 5.3% in engineering, 10.8% overall; and Latinos, 5.4%, compared to 6.4% overall” (p. 5). Experts nationally have noticed these trends and consciously try to recruit more minorities in science and engineering through outreach programs. However, the Caucasian male students and their parents, who are not aware of these trends often feel left out when institutions or teachers talk about these equity issues. The findings from this study might comfort them, because they show that with well designed guided-inquiry hands-on science and technology instruction, Caucasian male students also make significant learning gains in the post-test scores, 24.7%, more than the 23.4% gain in the trend line. Evidently, guided-inquiry hands-on learning not only addresses equity issues and increases student achievement for all subgroups of learners but it also results in significant learning gains for the Caucasian male students. 5. CONCLUSION We started this chapter by introducing the challenges and questions that teacher practitioners have to deal with in today’s classrooms. While students might come from different backgrounds and differing abilities, learning is enhanced when students are recognized as co-creators of knowledge in the classroom and are able to build on their existing knowledge. In addition to providing content expertise, a teacher’s role is more of a facilitator who is responsive to learner needs and actions. We described how the curriculum standards were operationalized by a teacher through design of a guided-inquiry module that resulted in significant learning gains for all subgroups of learners. While substantially hands-on and inquiry-based, the module included elements of direct instruction and game-like activities. Moreover, the narrative in section 4.1 illustrated how inquiry activities lend themselves to unforeseen teachable moments based on students’ questions, adding a spontaneous level of true inquiry for teacher and students alike. 6. REFERENCES Balasubramanian, N. (2002). Student perceptions on career education: a case study in an international secondary school. Unpublished master’s thesis, University of Sheffield, Sheffield, United Kingdom. Retrieved January 14, 2007, from http://www.innathansworld.com/aboutme/thesispdf.pdf Balasubramanian, N. (2003, June 2-9). Smart education: Blending subject expertise with the concept of career development for effective classroom management. Retrieved January 14, 2007, from University of Georgia, Instructional Technology Forum (ITFORUM) Web site: http://itech1.coe.uga.edu/itforum/paper73/paper73.html Balasubramanian, N. (2004). Response from Nathan Balasubramanian on 12/26/2004 in response to U. S. Math and Science Skills: Improving or Not? Retrieved January 14, 2007, from http://www.edweek.org/tb/2004/12/14/82.html Balasubramanian, N. (2005a). Where I should learn: Interactive worksheet. Retrieved January 14, 2007, from http://doers.us/laser_challenge/PDF_Laser_Challenge/learnwhere.pdf Balasubramanian, N. (2005b). Learning outcomes for the filter project. Retrieved January 14, 2007, from http://www.innathansworld.com/technology/NathansRevisedBloomQuestionsForFilters.html Balasubramanian, N. (2005c). Recording students’ monetary monitoring in Mr. Bala’s classes. Retrieved January 14, 2007, from http://doers.us/laser_challenge/PDF_Laser_Challenge/microeconomy_data_collection_student_version.pdf Balasubramanian, N., Wilson, B. G., & Cios, K. J. (2005). Innovative methods of teaching and learning science and engineering in middle schools. In F. Malpica, F. Welsch, A. Tremante, & J. Lawler (Eds.), The 3rd International Conference on Education and Information Systems: Technologies and Applications: Vol. 1. Proceedings (pp. 174–178), Orlando, FL. July 14 - 17, 2005. Retrieved January 14, 2007, from http://doers.us/EISTA.pdf Balasubramanian, N. (2006a). Increasing Student Achievement Through Meaningful, Authentic Assessment. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2006 (pp. 3-8). Chesapeake, VA: AACE. Retrieved January 14, 2007, http://www.innathansworld.com/KART/MeaningfulAuthenticAssessment.pdf Balasubramanian, N. (2006b). The filter project. Retrieved October 10, 2006, from http://doers.us/filter_project_lesson_plan.html Balasubramanian, N. (2006c). Movies from the classroom. Retrieved January 14, 2007, from http://www.innathansworld.com/technology/macromedia_flash_movies.html Balasubramanian, N. (2006d). Water filtration vocabulary. Retrieved January 14, 2007, from http://doers.us/filter_vocabulary.htm Balasubramanian, N. (2006e). Water filtration study: Students’ perspective. Retrieved January 14, 2007, from http://doers.us/water_filtration_students'_perspective.html Balasubramanian, N. (2006f). Online resources for the filter project. Retrieved January 14, 2007, from http://doers.us/more_data_for_filter_project.html Balasubramanian, N. (2006g). Wet sponge and dry sponge inquiry. Retrieved January 14, 2007, from http://doers.us/sponge_inquiry.pdf Balasubramanian, N. & Wilson, B. G. (2006). Games and Simulations, In C. Crawford et al. (Eds.), ForeSITE (http://site.aace.org/pubs/foresite/), Volume One, 2005, Proceedings of Society for Information Technology and Teacher Education International Conference 2006. Chesapeake, VA: AACE (p. 2). Bellamy, R. K. E. (1996). Designing educational technology: Computer-mediated change. In B. A. Nardi (Ed.). Context and consciousness: Activity theory and human-computer interaction. Cambridge, MA: The MIT Press. Bransford, J. D., Brown, A. L., Cocking, R. R., Donovan, M. S., Bransford, J. D., & Pellegrino, J. W. (2000). How People Learn: Brain, Mind, Experience, and School (Expanded Ed.). Washington, D.C.: National Academy Press. Chevalier, R. (2003). Updating the behavior engineering model. Performance Colorado Department of Education (CDE), (2006). School Accountability Reports. Retrieved January 14, 2007, from http://reportcard.cde.state.co.us/reportcard/CommandHandler.jsp Douglas, J., Iversen, E., & Kalyandurg, C. (2004). Engineering in the K-12 classroom: An analysis of current practices & guidelines for the future. Washington, DC: American Society for Engineering Education. Driscoll, M. P. (2004). Psychology of learning for instruction (3rd ed.). Boston: Allyn & Bacon. Gilbert, T. F. (1978). Human competence: Engineering worthy performance. New York: McGraw-Hill. Godfrey, N. S., Edwards, C., & Richards, T. (2006). Money doesn't grow on trees: A parent's guide to raising financially responsible children. New York: Simon & Schuster. International Baccalaureate Organization. (2000). Middle Years Programme Technology, Book One. Geneva, Switzerland: International Baccalaureate Organization. Kuutti, K. (1996). Activity theory as a potential framework for human-computer interaction research. In B. A. Nardi (Ed.). Context and consciousness: Activity theory and human-computer interaction. Cambridge, MA: The MIT Press. Lompscher, J. (1999). Learning activity and its formation: Ascending from the abstract to the concrete. In M. Hedegaard, & J. Lompscher (Eds.). Learning activity and development. Oxford: Aarhus University Press. Lyman, R. (2006, June 22). In School's Waning Days, a Focus on the Focus: June Tempts With Distractions, but There Is Still Learning to Be Done. The New York Times, p. B1. Newsleader (NL). (2005, January). PISA results support need for high school reform. Newsleader, 52(5), 1, 10 Novak, J. D., Mintzes, J. J., & Wandersee, J. H. (1999). Learning, teaching, and assessment: A human constructivist perspective. In J. J. Mintzes, J. H. Wandersee, & J. D. Novak (Eds.). Assessing science understanding: A human constructivist view. San Diego, CA: Academic Press. Perkins, D. (1998). What is understanding? In M. S. Wiske (Ed.), Teaching for Understanding: Linking Research with Practice. San Francisco: Jossey-Bass, 1998, pp. 39-57. Popham, W. J. (2003). Test better, teach better: The instructional role of assessment. Alexandria, VA: Association for Supervision and Curriculum Development. Rose, E. (2004). “Is there a class with this content?” WebCT and the limits of individualization. Journal of Educational Thought, 38(1), 43-65. Russell, H. H. (2004). Connections among factors in education. Curriculum Inquiry, 34(3), 267-282. Scrogan, L. (2006). Compelling stories. EdTech: Focus on K-12. Retrieved January 14, 2007. from http://edtech.texterity.com/article/20060607/25/ Skinner, J. (n.d.). Brief biography of B. F. Skinner. Retrieved January 14, 2007, from http://www.bfskinner.org/briefbio.html The Design-based Research Collective (2003). Design-based research: An emerging paradigm for educational inquiry. Educational Researcher, 32(1), 5-8. Wilson, B. G. (1997). The postmodern paradigm. In C. R. Dills & A. J. Romiszowski (Eds.), Instructional Development Paradigms. Englewood Cliffs, NJ: Educational Technology Publications, 297-309. Wilson, B. G., Parrish, P., Balasubramanian, N., & Switzer, S. (2006). Open Learning Meets the Business of Education: Trends in Distance Learning. In A. Méndez-Vilas, A. Solano Martín, J. A. Mesa González & J. Mesa González (Eds.), Current Developments in Technology-Assisted Education (2006) Vol. I: General Issues, Pedagogical Issues (pp. 125-129). Badajoz, Spain. Retrieved January 14, 2007, http://www.formatex.org/micte2006/pdf/125-129.pdf Balasubramanian Nathan, - sbalasubramania@cherrycreekschools.org teaches physics, honors physics, physics engineering technology and AP-Physics at Overland High School in Cherry Creek School District . A physicist by training, he has been teaching science, technology and pre-engineering in middle and high schools, across three continents for 17 years. Nathan is also a Ph.D. candidate in the Educational Leadership and Innovation program at UCDHSC. His research interests include: Why is physics worth teaching and learning? How do we design and use innovative approaches to teach science and engineering in secondary schools? How can schools teach for transfer? Resume at http://www.innathansworld.com/aboutme/resume.html
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